Fuel and weapons loads affect the overall thrust-to-weight ratio (TWR) and can prevent vertical takeoffs in the AV-42C. Asking for takeoff instructions on the carrier will result in ATC assigning you a catapult (1 thru 4) and giving you some pre-takeoff configuration reminders. Successfully completing a mission in VTOL VR feels like a real accomplishment, and the natural flow of the cockpit experience is very compelling. Eventually, you will be flying slow enough that the rudder will not have the authority to counter the thrust required for flight from the operative engine and the aircraft will yaw and roll into the dead engine. Flaps, gear, hook, and roll into the groove behind the carrier. The more recently added F/A-26B has similarly structured content: The F/A-26B Desert Cobra campaign features a different terrain from the AV-42C “The Island” campaign, instead showcasing a desert landscape with deep gorges and a much more expansive map. The cockpits are wide and expansive, the panels have large fonts that are easy to read, and the switches, buttons, knobs, and controls are all crafted to be easy to manipulate with VR hand controllers (now is a good time also to mention that hand controllers are a requirement!). The transition from hovering flight to forward flight by gradually tilting the nacelles and feeding in some aft stick is very well done. Learn how to live for more than a few minutes with these tips and tricks! Paolo is extremely in touch with his customer and user community, interacts with them regularly, and is very accessible – the result is a sim that gets better with each new patch and update. These are futuristic aircraft, so who knows – maybe they are built like tanks. Maps of up to 196 km x 196 km are possible, although community members have reported larger sizes are technically possible, perhaps at the cost of performance however. The tadpole shaped AV-42C has a maximum speed of around Mach 1.02 and the G-limiter allows for a maximum of 10G – enough to start the blackout process, but usually speed and energy will decay enough to make prolonged blackout not much of an issue. With the support of the wonderful community that has grown around it, the game has totally exceeded what I had initially envisioned. The multiple modes of the TGP (Color / Day / Night) make it easy to spot hot targets against cooler backgrounds. I’ll go ahead and issue the warning now – you know how your coffee maker has the option for the small cup or the big cup? can't wait to try this. Español - Latinoamérica (Spanish - Latin America). A quick note to consider as well – the screens in this review are largely captured from either the left or right eye of a VR headset. With that said, I would not discount that this could be a fun and appealing 2D simulator as well, but once you enter that end of the pool, you draw in comparisons to other simulators that this sim is not trying to be. The tutorials could probably be much more in depth, but they get you on the path of exploration. Multiplayer would be the most game changing feature to be added without a doubt. I have completed all seven of “The Island” campaign missions and I found none of them to be overwhelmingly hard, although several took me a couple of tries to complete. is there a demo/beta we can participate in? The cockpits are slightly different between the VTOL and the fighter, with the Kestrel sporting three multi-function displays (MFDs) while the F/A-26B fighter only has two. Fuel may be available from tankers, land bases, or aircraft carriers, so read the mission notes carefully. The smoke also allows for you to time evasive maneuvers. VTOL VR is a near-futuristic combat flight game built for Virtual Reality. At this point, I could play endless single missions and campaigns on new and old maps, and I think the experience would not get old. More capable and powerful weapons are usually more expensive. I have index controllers if that makes a difference. "VTOL VR" - Combat flight sim for HTC Vive (work in progress) ... apps and hardware for them. I can lower the chair to bring the throttle height up but then I can't see out the front window. The F/A-26B is a carrier based air-superiority fighter that is also suited to ground attack roles. So I was able to hear the tutorial missions ok, but the only option for Sound in the game menu is the background music. Constantly getting shot down by enemy SAMs or AAMs? With a unique visual style, superb gameplay, and shockingly deep systems functionality, this sim is special in ways that defy classification. While there’s a handful of VR-compatible flight simulator games out there, few of them are made from the ground up for VR—and none quite like VTOL VR. Which is AWESOME, don't get me wrong, but makes it incredibly hard to do anything. Recommendations? Any amount of roll input though, will result in a tendency for the nose to want to sink a bit. The Optical Landing System for glideslope is bright and easy to see from a good distance out on final. The sim launched a couple of years ago with the AV-42C. The left (throttle or quasi-collective) and right (stick) control locations can be adjusted with buttons in the cockpit so that they find a natural “neutral” spot in your real world. On some missions you’ll flip back and forth between the night vision visor and ambient light depending on the circumstances. Fore/aft/high/low director lights are located on the bottom of the tanker and provide guidance on where to fly to receive fuel. The planes respond to the controllers very precisely, and a trigger on the throttle controls a speedbrake on both vehicles. VTOL VR currently features two aircraft – the VTOL capable AV-42C “Kestrel” and the as yet unnamed F/A-26B. Data includes: Autopilot modes include HDG hold, NAV slave, ALT hold, and in the AV-42C, HVR (Hover) hold.
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