whoAmI is the ID of whomever sent the packet (equivalent to the Main.myPlayer of the sender), and reader is used to read the binary data of the packet. Returns null if no ModBuff with the given name is found. You can obtain an instance of, Adds a prefix to your mod with the specified internal name. When an item with the given item type is equipped, it will play the music that has musicSlot as its ID. As this Mod provides so many opportunities, it will cause damage as well. Definition at line 346 of file ModInternals.cs.

No, that is still to come.
Returns the surface background style corresponding to the given name. I think you can download the mod files, because I think that's what tmodloader does to get the files, but I would do some more research. If no ModSound instance is provided, the custom sound will play in a similar manner as the default vanilla ones. Definition at line 490 of file ModInternals.cs.

View entire discussion ( 2 comments) More posts from the Terraria community References Terraria.ModLoader.GlobalRecipe.mod, and Terraria.ModLoader.GlobalRecipe.Name. Called after Dust got updated, but before Time (day/night, events, etc.) Gets the ModNPC of this mod corresponding to the given name. Note that this class is purely for visual effects. tModLoader is a framework for creating and loading Terraria mods.

Referenced by Terraria.ModLoader.ModContent.FileExists().

This serves as the central class from which WaterStyle functions are supported and carried out. Also allows you to give the NPC alternate textures. Returns 0 if no ModProjectile with the given name is found. Returns 0 if no ModWall with the given name is found. Returns the waterfall style with the given name from this mod. Definition at line 187 of file ModHooks.cs.

References Terraria.ModLoader.ModMountData.mod, and Terraria.ModLoader.Mod.Name. Cannot assign music box to vanilla music ID " + musicSlot or Music ID " + musicSlot + " does not exist or Cannot assign music box to vanilla item ID " + itemType or Item ID " + itemType + " does not exist or Cannot assign music box to vanilla tile ID " + tileType or Tile ID " + tileType + " does not exist, Music ID " + musicSlot + " has already been assigned a music box or Item ID " + itemType + " has already been assigned a music or or Y-frame must be divisible by 36, void Terraria.ModLoader.Mod.AddNPCHeadTexture, void Terraria.ModLoader.Mod.AddProjectile, virtual void Terraria.ModLoader.Mod.AddRecipeGroups, virtual void Terraria.ModLoader.Mod.AddRecipes, void Terraria.ModLoader.Mod.AddSurfaceBgStyle, Terraria.ModLoader.Exceptions.ModNameException, void Terraria.ModLoader.Mod.AddTileEntity, void Terraria.ModLoader.Mod.AddTranslation, void Terraria.ModLoader.Mod.AddWaterfallStyle, void Terraria.ModLoader.Mod.AddWaterStyle, void Terraria.ModLoader.Mod.AutoloadBackgrounds, void Terraria.ModLoader.Mod.AutoloadCommand, void Terraria.ModLoader.Mod.AutoloadGlobalBgStyle, void Terraria.ModLoader.Mod.AutoloadGlobalBuff, void Terraria.ModLoader.Mod.AutoloadGlobalItem, void Terraria.ModLoader.Mod.AutoloadGlobalNPC, void Terraria.ModLoader.Mod.AutoloadGlobalProjectile, void Terraria.ModLoader.Mod.AutoloadGlobalRecipe, void Terraria.ModLoader.Mod.AutoloadGlobalTile, void Terraria.ModLoader.Mod.AutoloadGlobalWall, void Terraria.ModLoader.Mod.AutoloadGores, void Terraria.ModLoader.Mod.AutoloadLocalization, void Terraria.ModLoader.Mod.AutoloadModWorld, void Terraria.ModLoader.Mod.AutoloadMountData, void Terraria.ModLoader.Mod.AutoloadPlayer, void Terraria.ModLoader.Mod.AutoloadPrefix, void Terraria.ModLoader.Mod.AutoloadProjectile, void Terraria.ModLoader.Mod.AutoloadSounds, void Terraria.ModLoader.Mod.AutoloadSurfaceBgStyle, void Terraria.ModLoader.Mod.AutoloadTileEntity, void Terraria.ModLoader.Mod.AutoloadUgBgStyle, void Terraria.ModLoader.Mod.AutoloadWaterfallStyle, void Terraria.ModLoader.Mod.AutoloadWaterStyle, virtual object Terraria.ModLoader.Mod.Call, virtual void Terraria.ModLoader.Mod.Close, sbyte Terraria.ModLoader.Mod.GetAccessorySlot, int Terraria.ModLoader.Mod.GetBackgroundSlot, byte [] Terraria.ModLoader.Mod.GetFileBytes, Stream Terraria.ModLoader.Mod.GetFileStream, DynamicSpriteFont Terraria.ModLoader.Mod.GetFont, LegacySoundStyle Terraria.ModLoader.Mod.GetLegacySoundSlot, Cannot get packet for " + Name + " because it does not exist on the other side, SoundEffect Terraria.ModLoader.Mod.GetSound, int Terraria.ModLoader.Mod.GetSurfaceBgStyleSlot, Texture2D Terraria.ModLoader.Mod.GetTexture, int Terraria.ModLoader.Mod.GetWaterfallStyleSlot, virtual void Terraria.ModLoader.Mod.HandlePacket, virtual bool Terraria.ModLoader.Mod.HijackGetData, virtual bool Terraria.ModLoader.Mod.HijackSendData, virtual void Terraria.ModLoader.Mod.HotKeyPressed, virtual bool Terraria.ModLoader.Mod.LoadResource, A function which returns a stream containing the file content, virtual void Terraria.ModLoader.Mod.LoadResourceFromStream, bool Terraria.ModLoader.Mod.LoadResourceLegacy, virtual void Terraria.ModLoader.Mod.LoadResources, SoundEffect Terraria.ModLoader.Mod.LoadSound, virtual void Terraria.ModLoader.Mod.MidUpdateDustTime, virtual void Terraria.ModLoader.Mod.MidUpdateGoreProjectile, virtual void Terraria.ModLoader.Mod.MidUpdateInvasionNet, virtual void Terraria.ModLoader.Mod.MidUpdateItemDust, virtual void Terraria.ModLoader.Mod.MidUpdateNPCGore, virtual void Terraria.ModLoader.Mod.MidUpdatePlayerNPC, virtual void Terraria.ModLoader.Mod.MidUpdateProjectileItem, virtual void Terraria.ModLoader.Mod.MidUpdateTimeWorld, virtual void Terraria.ModLoader.Mod.ModifyInterfaceLayers, virtual void Terraria.ModLoader.Mod.ModifyLightingBrightness, virtual void Terraria.ModLoader.Mod.ModifySunLightColor, virtual void Terraria.ModLoader.Mod.ModifyTransformMatrix, virtual void Terraria.ModLoader.Mod.PostAddRecipes, virtual void Terraria.ModLoader.Mod.PostDrawFullscreenMap, virtual void Terraria.ModLoader.Mod.PostDrawInterface, virtual void Terraria.ModLoader.Mod.PostSetupContent, virtual void Terraria.ModLoader.Mod.PostUpdateEverything, virtual void Terraria.ModLoader.Mod.PostUpdateInput, virtual void Terraria.ModLoader.Mod.PreSaveAndQuit, virtual void Terraria.ModLoader.Mod.PreUpdateEntities, int Terraria.ModLoader.Mod.ProjectileType, bool Terraria.ModLoader.Mod.TextureExists, int Terraria.ModLoader.Mod.TileEntityType, virtual void Terraria.ModLoader.Mod.Unload, virtual void Terraria.ModLoader.Mod.UpdateMusic, virtual void Terraria.ModLoader.Mod.UpdateUI, readonly Queue Terraria.ModLoader.Mod.AsyncLoadQueue = new Queue(), IDisposable Terraria.ModLoader.Mod.fileHandle, bool Terraria.ModLoader.Mod.IsNetSynced => netID >= 0, virtual string Terraria.ModLoader.Mod.Name => File.name, string Terraria.ModLoader.Mod.DisplayName, virtual uint Terraria.ModLoader.Mod.ExtraPlayerBuffSlots.

This name serves as the mod's identification, and also helps with saving ... int AddEquipTexture(ModItem item, EquipType type, string name, string texture, string armTexture="", string femaleTexture="").

Adds the given mount to the game with the given name and texture. "A few months" Well, dang. TModLoader is an Application of Terraria that offers a way to build and load modifications without needing to deal directly with the source code of Terraria. If you are looking to hook a later part of the update process, see MidUpdateItemDust. References Terraria.ModLoader.ModProjectile.DisplayName, Terraria.ModLoader.ModProjectile.mod, Terraria.ModLoader.ModProjectile.Name, and Terraria.ModLoader.ModProjectile.projectile. This is useful for mods that only add controls (for example, hotkeys), change textures/musics, etc. Create a new instance of this and pass it as a parameter to, Represents a loaded hotkey. Assigns a head texture to the given town NPC type. Gets the texture slot corresponding to the specified texture name. References Terraria.ModLoader.ModWorld.mod, and Terraria.ModLoader.ModWorld.Name. References Terraria.ModLoader.Audio.MusicStreamingOGG.Convert(). Definition at line 180 of file ModHooks.cs. This mod will not be disabled client-side if th... Terraria.ModLoader.Framework.NetFramework, Terraria.ModLoader.MountTextureType.BackExtra, Terraria.ModLoader.MountTextureType.BackGlow, Terraria.ModLoader.MountTextureType.FrontExtra, Terraria.ModLoader.MountTextureType.FrontExtraGlow, Terraria.ModLoader.MountTextureType.FrontGlow, Terraria.ModLoader.MountTextureType.BackExtraGlow, Terraria.ModLoader.MusicPriority.BiomeMedium, Terraria.ModLoader.MusicPriority.BossMedium, Terraria.ModLoader.MusicPriority.BiomeHigh, Terraria.ModLoader.MusicPriority.Environment, Terraria.ModLoader.MusicPriority.BiomeLow, Terraria.ModLoader.MusicPriority.BossHigh, Terraria.ModLoader.PrefixCategory.Accessory, Terraria.ModLoader.PrefixCategory.AnyWeapon. It ensures that you can quickly render plugins that are compliant with certain plugins and spare yourself the hassle of trying to decompile and recompile Terraria… This is called whenever this mod is unloaded from the game. See ExampleMod for usages. Called when a hotkey is pressed. (The item parameter may be null if you don't want to associate an item with the texture.) References Terraria.ModLoader.ModTile.mod, Terraria.ModLoader.ModTile.Name, and Terraria.ModLoader.ModTile.Type. References Terraria.ModLoader.ModWaterStyle.mod, Terraria.ModLoader.ModWaterStyle.Name, and Terraria.ModLoader.ModWaterStyle.Type. Of all the mods out there in the world, none are as good as tModLoader. Referenced by Terraria.ModLoader.ModContent.MusicExists(). Setting appropriate MusicPriority values in Mod.UpdateMusic is important so that your mod works well with other mods and vanilla music selections. Definition at line 444 of file ModInternals.cs. This value is checked after, void Terraria.ModLoader.Mod.AddBackgroundTexture, void Terraria.ModLoader.Mod.AddBossHeadTexture, An optional npc id for NPCID.Sets.BossHeadTextures, int Terraria.ModLoader.Mod.AddEquipTexture. Called after NPCs got updated, but before any Gores get updated.

Also, is it possible to keep character and world progress between tmodloader and classic Terraria if one were ever to uninstall tmodloader. Returns null if no ModItem with the given name is found. Shorthand for calling, Gets the slot/ID of the equipment texture corresponding to the given name.

References Terraria.ModLoader.ModProjectile.Autoload(), Terraria.ModLoader.ModProjectile.mod, and Terraria.ModLoader.Mod.Name. However, it provides methods that simplify recipe creation. Returns 0 if no ModTile with the given name is found.


Mod is an abstract class that you will override.

Gets the ModMountData instance of this mod corresponding to the given name. Gets the ModBuff of this mod corresponding to the given name. ", "AddSound can only be called from Mod.Load or Mod.Autoload", "AddSurfaceBgStyle can only be called from Mod.Load or Mod.Autoload", "AddItem can only be called from Mod.Load or Mod.Autoload", "You tried to add 2 ModTile with the same name: ", ". Cookies help us deliver our Services. Gets the ModTile of this mod corresponding to the given name. Because this method is in the Mod class, conflicts between mods are avoided. References Terraria.ModLoader.GlobalNPC.mod, and Terraria.ModLoader.GlobalNPC.Name. All ModPlayer types will be newly created and attached to each ... void AddPrefix(string name, ModPrefix prefix). In general all mods that add game content should use this. References Terraria.ModLoader.ModWall.Autoload(), Terraria.ModLoader.ModWall.mod, and Terraria.ModLoader.Mod.Name. Ran every update and suitable for calling Update for UserInterface classes. Gets the ModDust of this mod corresponding to the given name. A struct that stores information regarding where an NPC is naturally spawning and the player it is spawning around.

The tree will share a tile ID with the vanilla trees (5), so that the trees can freely convert between each other if the soil below is converted. (Using the, Allows you to modify the elements of the in-game interface that get drawn.

Returns -1 if no EquipTexture with the given name is found. Same as the other BuffType, but assumes that the class name and internal name are the same. This class serves as a collection of functions for underground backgrounds. TModLoader is an Application of Terraria that offers a way to build and load modifications without needing to deal directly with the source code of Terraria. Returns 0 if no ModNPC with the given name is found. Adds the given GlobalBuff instance to this mod using the provided name.

This means that it only updates menus and some animations, but not the World or Entities. Only use if you absolutely know what you are doing. This class represents a chat or console command. Definition at line 112 of file ModHooks.cs. Definition at line 547 of file ModInternals.cs. it depends on you that how will you use it. Use the returned, The amount of extra buff slots this mod desires for Players. Español - Latinoamérica (Spanish - Latin America). Initially, the Game Terraria was released for the Windows users on 16 May 2011. This allows you to interact with other mods without having to reference their types or namespaces, provided that they have implemented this method. Definition at line 472 of file ModInternals.cs. Gets a SpriteFont loaded from the specified path.

Can be used to create effects similiar to what night vision and darkness (de)buffs give you. This method should be called in Load.

The assembly code this is loaded when tModLoader loads this mod. References Terraria.ModLoader.ModTranslation.Key.

This method should be called in Loa... void AddTranslation(int culture, string value), void AddTranslation(ModTranslation translation), ModTranslation CreateTranslation(string key), void AddModWorld(string name, ModWorld modWorld), void AddMount(string name, ModMountData mount, string texture, IDictionary< MountTextureType, string > extraTextures=null). This can be used to obtain the corresponding slots to head textures. In your documents folder->my-games->terraria->Modloader will contain your mod worl and player stats. Re-Logic developed a Terraria game. This is used for determining whether a sound is a music or a sound effect. All ModPlayer types will be newly created and attached to each player that is loaded. Use this if you want to do something before anything in the World gets updated.

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