Jan 6, 2017 @ 10:12pm 4 LT 2 MOT would give you 12 CW but you want 10 20 or 40 CW.

But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. If light tanks are worthless, then what is your formations for heavy, medium and supers? What's the ideal light tank division made up of? To match what a single HTD3 battalion can do, in a 14/4+5 support template, you need 12 battalions of AMT2's, which is leaving basically no room for infantry as your base of org/hp, and costing up to 12 times that single TD battalion. They do offer some unique tactical advantages in specific landing/crossing operations, but at significant cost. Press J to jump to the feed. This is entirely besides how much attention their research and production is going to end up taking, most people have already established a standard pattern and it can be really hard to interrupt that pattern to jam these things in there. AMTanks have the same stats as light 1 or medium 1 tanks, which aren't really that impressive. and motorized? It's better for me to just spam out 30 infantry, rather than 1 Heavy/Medium tank division. What kind of a tank is bad at fighting in plains? The combination of high attack, hardness and armor is crippling to enemy divisions. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. Otherwise they are overkill like most things in this game. You can change motorized units to mechanized ones. Heavy tank. Amtraks are fast Marines on steroids and goto special forces for me. I'd figure something like 4 tanks and two trucks. Marines and AMTracks have the same +50% Amph attack terrain bonus, but the marines are wayyyy cheaper to field for that same bonus.

If you have also comments or suggestions, comment us. They have worse base org, consume 3x the supply and twice the transports. Hearts of Iron IV Classic Templates that i use Against AI, Hearts of Iron IV Cheats & Console Commands, Hearts of Iron IV: How to Form the Byzantine Empire in Man the Guns, Hearts of Iron IV: Millenium Dawn 1.6 Starting Guide, Hearts of Iron IV Keyboard Controls and Hotkeys. AMTRacks are slightly better but significantly more expensive replacements for standard marines, and AMTanks are laughable unless you want to stack a bit more breakthrough/hardness to prevent taking damage. But AMT2's cost 650 for a battalion, and heavy TD's only cost 600 for top tier, which offers more than double the armor. You can also do the same gamey piercing stack with infantry-anti-tank research, 78 piercing.

The cap on special forces puts a hard limit on how many of these battalions you can even use, which is basically no fun allowed.

Production: 4066.8: Manpower: 8,900: Training Time: 180: Infantry Equip: 310: Support Equip: 110 Motorized: 330: Light Tanks: 180: Medium Tanks: 50: Fuel usage: 18 400-650 IC.

Maby add in a few motorized arty for good measure. 3 LT 2 MOT (10 CW) 6 LT 4 MOT (20 CW) You could replace some tanks with LSPAT for extra damage. Feel free to contribute the topic. But I honestly never had the need for them since normal inf with shore bombardment and air support does the job. Will you relive or change history? Same stat line as MECH 1 and 2 equipment, but not the top tier mech 3 stuff.
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Light tank. Maby add in a few motorized arty for good measure. Victory is at your fingertips!

Since their usage is going to be pretty rare anyway, I'm largely only going to look at naval invasions, where I would think the majority of their bonuses would be able to stand out. © Valve Corporation. In multiplayer yes. There's a world of difference between a '39 8 km/hr medium tank division and a 16.8 km/hr engine 5 light tank division. I'd figure something like 4 tanks and two trucks. Outside of the water they are a light tank battalion you can only field so much of that is somehow worse at fighting in plains. Your email address will not be published. The kind that are made to float, I guess. AMT2 has some increases in attacks, defense/breakthrough, hardness, and most importantly its armor.

I haven’t found much on the internet since Man The Guns is still pretty new. I am a fan of heavy/modern SPA for a more budget division supported by lighter tank … Mountain anti tank. I'm not convinced they're worth the research. btw just make a duplicate tank template and drop the motorized for Amtrak's then that breaks the stalin line pretty well. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. So, we're basically in the same position with those battalions as we are without them. If you have also comments or suggestions, comment us. For tanks its 15 medium/modern tanks and 5 motorized or 16 med/mod and 4 mechanized. It helps that they improve with more research that boosts mechanized. All rights reserved. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.

And they offer hardness, but their armor is laughable.

Medium tank. Español - Latinoamérica (Spanish - Latin America). Feel free to contribute the topic. Paratropers. They're mostly just used of naval invasions. Your tank division's speed: You obviously want this as high as possible, but the quicker your division is, the quicker it will take land and deplete its org.
Your email address will not be published. Will you change the fate of the world by achieving victory at all costs? Marines. Pretty much the only good things about them is that they are amphibious and they're not special forces, otherwise Amtracks are better. Especially the first tier, light 1's are junk, you might as well just run AMTRAKs.

1 it takes too long, they're pretty useless (imo). What's the ideal light tank division made up of? Honestly, templates for divisions haven’t changed much. I hope “Hearts of Iron IV: Examples of Good Division Templates” helps you. Basically tanks and mechanized that are good at naval Invasions, Are they any good? I guess the HP ratios are better, 40 instead of 50 MP/HP for regular marines. I hope “Hearts of Iron IV: Examples of Good Division Templates” helps you. You're better off including a single battalion of modern tanks and maybe some motorised artillery than the amphibious tanks, even though you'll loose some Amphibious bonus that way. Delta. It’s end. New comments cannot be posted and votes cannot be cast. Required fields are marked *, Hearts of Iron IV: Examples of Good Division Templates. Medium tank mechanized. Research feels extremely tight in 1.6.x and spending valuable research time on something so extremely niche seems quite bad. The problem currently for me is: I don't know how to reliably use and build tanks. And how are they best used?

Send these on a concentrated attack through the AI. Home » Guides » Hearts of Iron IV: Examples of Good Division Templates. You can change motorized units to mechanized ones. Press question mark to learn the rest of the keyboard shortcuts. < > Showing 1-3 of 3 comments . I tend to fill my limit on Amtrack divisions and either use them for naval invasions or include a few of them per army. 100 IE and 50 AMM, ranges from 440-570 IC, compared to only 150 IE for the marines, 60-105 IC. I've been looking at the stats for them, and I'm not really impressed. A division of 6 Light Tanks and 4 Motorized has 52% Hardness. If your armor > the piercing of your opponent, then it halves both the number of soft and hard attacks.

It is time to show your ability as the greatest military leader in the world. AMTRAKs are meh, the same way regular mech are meh. I did not given pictures of statistics because for different levels of weapons they are different. Outside of the water they are just a mech1/2 battalion that you can only have so many of.

The amphibious tanks are meh. They might be good in the Amazon.

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Hello, I am here to ask you for help: I need a reliable division template for Soviets (or any high manpower nation). Infantry wise, the same divisions is still good: 14 infantry, 4 artillery, with engineers, recon, logistics, sup artillery, and signal companies.

A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. It’s end.

I'm no historian, but I don't recall any amphibious invasions with more than a few armored vehicles until proper tanks can be offloaded from the landing ships. They have the same +10% soft and +400% hard attack as regular mech, and they still stack infantry equipment and the mech equipment so they offer more breakthrough than the marines, but I don't think it really justifies the cost unless you are going for extreme tactical advantage, in which case go for it, they are better than marines. Photos From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade.

4 LT 2 MOT would give you 12 CW but you want 10 20 or 40 CW.

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