(Deadly Poison is reduced to Poison). Often increases the number of Reward Items received for captures. Makes it easier to break or sever parts of large monsters. Take your favorite fandoms with you and never miss a beat. Anythhing slower than LS shouldn't take it. Slows recovery from temporary damage (the red portion of the Health Gauge). (1 successful hit will grant 25% Affinity, 5 more consecutive hits will grant 30% Affinity, missing an attack or not attacking for 5 seconds will reset the skill.) I’d take RO to redhelm and snowbaron but I would most definitely take WEx to Rajang. Often decreases the number of Reward Items received at the end of a Quest. Why not both? Allows Sleep coatings to be set when equipped with a Bow. Allows all levels of Pellet shots (Pellet S) to be loaded. Daora/orcus hbg you should usually take wex and crit eye 2/3, since their base affinity is lower. Especially useful in TA runs.

Allows Blast coatings to be set when equipped with a Bow. Increases the efficacy of meat that raises maximum Stamina. Greatly increases the power of Ice attacks and Freeze shots (Freeze S). Increases the information displayed on the Map when large monsters are marked. Increases the power of elemental attacks. Often raises the number of times items can be gathered at Gathering Points. Allows one extra shot to be fired while Rapid Firing. Repeat Offender is an affinity increasing skill that activates with 10 points of Chain Crit.

Greatly increases Defense when Health is below 40% of the maximum amount. RO for LBG, specifically because you can get 100% affinity with narga/sw narga lbg with crit eye 3. Allows you to mine two Charms at once... Maaaybe. Most likely meaning you wont be able to get in many consecutive hits at once. Allows consumption of mushrooms and grants certain benefits as a result. Increases Dung Bomb efficacy and guarantees their combination, prevents Stench and Blastblight, and delays Virus onset. Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing). Evading covers you in bubbles, improving your ability to dodge enemy attacks. Increases Hunter Art power during fights with large monsters when the chance arises. Grants knowledge of when a large marked monster can be captured. Usage Notes • Skill ListA - F • G - L • M - R • S - Z. Monster Hunter Wiki is a FANDOM Games Community. Press J to jump to the feed. Decreases the likelihood of Horn items breaking, and increases the effect time of Hunting Horn melodies. Slows down Bowgun reloading and Bow-coating loading. Fills the Arts Gauge, Valor Gauge and Alchemy Gauge when damage is received. If you're using a HBG with pierce rounds, you use Repeat Offender over Weakness Exploit. Increases the power of Fire attacks and Flaming shots (Flaming S). Playing a lot online with others makes it a bit difficult to always get the right spot to hit. Speeds up Stamina depletion when evading, blocking, etc. Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing). Increases Attack when you are suffering from abnormal status. Greatly empowers you for a limited time when certain conditions are met. Example B: Rajang has his head and all four legs as weakzones with 45 and above, so for DB it makes it an easy choice to use weakness exploit over repeat offender. Greatly increases maximum Stamina depletion speed. Decreases the potency of abnormal status attacks. Increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials. For diablos HBG you want either RO+CE3 or just bitter affinity for a cheaper option. Increases Attack based on how low the Sharpness of your weapon is. I would imagine weakness exploit to be; especially in higher ranks where the monster will either be moving constantly, or attacking with such high damage that you have to evade constantly or die. However if you feel confident that you can consistently get in hits, all the time; I would recommend repeat offender.

Increases the number of carving chances by one and prevents knockbacks while carving. Greatly speeds up Stamina depletion when evading, blocking, etc. I'm also having a hard time grasping exactly how to tell why a set like jho Ceana is significantly better damage wise vs something like hyper shogun armor set. Increases the power of Water attacks and Water shots (Water S). Matchup dependent. Replace that with a RO charm and decos, and we get RO. Empowers you for a limited time when certain conditions are met. Press question mark to learn the rest of the keyboard shortcuts. Another reason that WE is preferred by TA runners, and Min-Maxer's. Powers you up in the heat. Cookies help us deliver our Services. Increases the power of Heavy shots (Heavy S) and Heavy arrows.

WE comes mostly from the charm + some decos. Greatly increases the likelihood of standing your ground when blocking an attack. Increases the power of Normal shots (Normal S) and Rapid-type arrows. For DB, Weakness exploit is technically better but its possible that if you can hit 100% affinity with Releat offender, its …

Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Decreases the likelihood of being targeted by monsters. Increases Dung Bomb efficacy and guarantees their combination, prevents Stench and Blastblight. Occasionally returns ammo or phials to inventory when firing. Negates the damage from minor enemy attacks. Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits. Raw Meat becomes edible. Increases the effect time of certain items. Dodging while weapon is drawn will have various special effects. Slightly increases the potency of abnormal status attacks. Contains a spreadsheet of all of the weapons of GU. (Mostly IG, SNS, and DB for melee options. If not, RO is very good too as it's much easier to trigger.

Also, in MP, there are usually more flinches and knockdowsn letting you do longer comboes using the full affinity. Makes it harder to mount and successfully topple a monster. Skills that increase Affinity following repeated attacks. Prevents knockbacks from attacks while carving. https://monsterhunter.fandom.com/wiki/MHGU:_Skill_List?oldid=799309. Greatly increases the power of Dragon attacks and Dragon shots (Dragon S). Contains hitzone info and raw quest data. Allows Elemental coatings of all levels to be set when wielding a Bow. Anthing faster than LS, can enjoy it pretty well.

Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains.

Allows Exhaust coatings to be set when equipped with a Bow. Materials Required: Cost : Ocean Pyroxene x1, S.Magala Purifier x2, Valstrax Spineshell+ x1, Radiant Mucus+ x2. Slightly increases the length of your weapon's Sharpness Gauge. Adds a further two Skill Points to all Skills with points invested. Always shows the Map, even if you don't have one.

I suggest you make separate sets that has weakness exploit or repeat offender, however for most cases you can go with the following: HBG pierce you'd go weakness exploit, LBG and DB you'd go repeat offender. Increases the power of Pierce shots (Pierce S) and Pierce-type arrows. Increases your Attack and Defense every time you fall in battle. Decreases the power of Thunder attacks and Thunder shots (Thunder S). Improves C.Range Coating for Bows. +10: Repeat Offender . In general, WE is better for good players, as they can consistently hit weakpoints, procing the 50% affinity permanatly. Which skill is better for Pierce HBG and Pierce LBG, Also Dual blades too. Increases the damage incurred from heat and lava. For DB, Weakness exploit is technically better but its possible that if you can hit 100% affinity with Releat offender, its better due to increased consistency. Negates Wind Pressure from almost all monsters. Sheathing when a monster is enraged gives a chance to sharpen your weapon. By using our Services or clicking I agree, you agree to our use of cookies. Increases the power of Dragon attacks and Dragon shots (Dragon S). Decreases the power of Ice attacks and Freeze shots (Freeze S). Increases Affinity for all draw attacks by 100%. Although you usually mainly see RO used by ranged classes, as they can get nearly constant consecutive hits. Some monsters don't have any 45+ hitzones for you to hit easily so just take RO for those.

Makes it harder to recover from being Stunned. Allows all levels of Cluster shots (Clust S) to be loaded. Sometimes decreases the number of Reward Items received at the end of a Quest. Reduces the likelihood of being Stunned by 50%. Cookies help us deliver our Services. Halves the rate at which your weapon loses Sharpness. Increases Attack and Affinity when a large monster in the same area becomes angry.

Gives any item you eat or drink the potential to also raise your maximum Stamina. Increases Attack when your Health Gauge is full. Would using WE over repeat offender still be best on most occasions, or would it be worth using RO instead?

Use a whetstone to polish a weapon and briefly increase its strength. Increases the likelihood of being targeted by monsters. Increases your Combination success rate by 20%. Allows all levels of Crag shots (Crag S) to be loaded. Increases your speed while transporting items and decreases the likelihood of dropping them. Reduces the invulnerability period when evading. Allows Elem Coating Lv1 to be set when wielding a Bow. Prevents your attacks from being deflected. Doubles the amount of Skill Points gained through talismans. Chain Jwl 3 +4: Chain Jwl 1 +1: Armor. Greatly speeds up Bowgun reloading, and auto-loads Bow coatings. Decreases Defense boost and Attack when Health is below 40% of the maximum amount. Decreases the power of elemental attacks. Allows all levels of Normal shots (Normal S) to be loaded.

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