Back to Pantheons Desert Folklore is a Pantheon in Civilization VI. Hindu Dharma1 • Rather than claiming land on a tile-by-tile basis, cities would expand the radius of their borders once they reached certain culture thresholds. God of Creation (Atum)1 • I've recently started playing Civ 6, and am playing on Settler difficulty, as I believe it is the best way to get to know a new Civ game and its mechanics. Stone Circles. Work Ethic +1 Production for each follower. Jesuit Education: May purchase Campus and Theater Square district buildings with Faith. Theravada Buddhism1 • Worship Beliefs. Divine Spark • Earth Goddess • Faith equal to the other yields quantity. Dance of the Aurora • Reliquaries Relics have triple yield of both Faith and Tourism. Catholicism • Take your favorite fandoms with you and never miss a beat. It requires an appropriate start and the player having more interest in Faith than whatever other bonuses may be obtained (e.g. Zen Meditation +1 Amenity in cities with 2 specialty districts. Holy Site districts get +1 Faith from adjacent Desert tiles. Protestantism • Leader: Mansa Musa – Sahel Merchants. God of the Forge • Reliquaries Relics have triple yield of both Faith and Tourism. Mahayana Buddhism1 • Sikhism • The term originates from Civ 4. You said you picked Jesuit Education, but Jesuit Education is not one of your religion's beliefs. Fertility Rites • Faith for each Barbarian Outpost cleared. Religious Community Shrines and Temples each provide +1 Housing. Hinduism • This pantheon makes deserts more viable places in which to found cities, especially when pursuing a Religious Victory or after adopting Theocracy or building the Grand Master's Chapel to enable Faith purchasing of military units. It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile. Fire Goddess • Jesuit Education is part of Catholicism, but Catholicism is not the majority religion n any of your cities (it is only majority in two Brazilian cities). God of Watery Abyss (Nun)1 • Added in the Gathering Storm expansion pack. Shaivism1 • Lay Ministry is one of the various Founder Beliefs types in Civilization VI. God of Healing • Goddess of Festivals • Another side-effect of the pantheon to keep in mind is that almost all your Holy Sites built in Deserts will trigger a "Splendid Holy Site Completed" Historic Moment upon completion, which gives you +3 Era Score for the first time you achieve this. Zen Meditation +1 Amenity in cities with 2 specialty Districts. Pantheon Beliefs                                                                                                                                                                                                                        [Contents], Worship Beliefs                                                                                                                                                                                                                          [Contents], Follower Beliefs                                                                                                                                                                                                                          [Contents], Founder Beliefs                                                                                                                                                                                                                           [Contents], Enhancer Beliefs                                                                                                                                                                                                                        [Contents], Production toward Ancient and Classical military, Faith equal to 50% of the strength of each enemy. Jesuit Education May purchase Campus and Theater Square district buildings with Faith. Early game strategies in Civilization 6 to get off to the best start. Each Holy Site or Theater Square District in a city following this Religion provides +1 Faith or +1 Cult respectively. Desert Folklore • It has good synergy with desert-biased civilizations such as Mali (with the Suguba further lowering Faith costs), Egypt (who can build the Holy Sites cheaper next to a River, although River Goddess is also a reasonable choice there), and Nubia (whose Nubian Pyramid is particularly well-suited to being built next to Holy Sites). Desert Folklore Initiation Rites • Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. Islam • Buddhism • Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. Effects Civilization Wiki is a FANDOM Games Community. River Goddess • The "culture bomb" terminology used in Civ 6 might be confusing to a player unfamiliar with the series, considering it doesn't actually involve the culture yield. God of the Open Sky • Religious Community Shrines and Temples each provide +1 Housing. Introduced in Civilization VI Work Ethic +1 Production for each follower. https://civilization.fandom.com/wiki/Desert_Folklore_(Civ6)?oldid=248240. Sacred Path • Monument to the Gods • Desert Folklore is a Pantheon in Civilization VI. Vajrayana Buddhism1 • Religious Idols • Lady of the Reeds and Marshes • God of Craftsmen • Religious Settlements • For every Desert Plains tile in the origin city, international Trade Routes generate an extra +1 Gold. Odin1 • Production towards Ancient and Classical era, Combat Strength near foreign cities that follow this, Combat Strength when within the borders of friendly. OK, I'm confused. Shinto • Goddess of the Hunt • God of War • extra Culture from Sheep Pastures through God of the Open Sky or Production from Oases through Lady of the Reeds and Marshes). Cathedral Oral Tradition • Zoroastrianism, City Patron Goddess • Church Property+2 Gold for each city following this Religion.Lay MinistryEach Holy Site or Theater Square district in a city following this Religion provides +1 Faith or +1 Culture respectively.Papal PrimacyType bonuses from City-States following your Religion 50% more powerful.Pilgrimage+2 Faith for every city following this Religion in other civilizations.StewardshipEach Campus or Commercial Hub district in a city following this Religion provides +1 Science or +1 Gold respectively.Tithe+1 Gold for every 4 followers of this Religion.World Church+1 Culture for every 5 followers of this Religion in other civilizations.Defender of the FaithCombat units gain +10 Combat Strength near friendly cities that follow this Religion.Holy OrderMissionaries and Apostles are 30% cheaper to purchase.Itinerant PreachersReligion spreads to cities 30% further away.CrusadeCombat units gain +10 Combat Strength near foreign cities that follow this Religion.Missionary ZealReligious units ignore movement costs of terrain and features.Monastic IsolationYour Religion's pressure never drops due to losses in Theological Combat.ScriptureReligious spread from adjacent city pressure is 25% stronger. For Eastern Orthodoxy, I see Pagodas, Reliquaries, Papal Primacy and Scripture. Goddess of the Harvest • Boosted to 50% once Printing Press is researched.Follower Beliefs, Divine InspirationAll world wonders provide +4 Faith.Feed the WorldShrines and Temples provide Food equal to their intrinsic Faith output.Jesuit EducationMay purchase Campus and Theater Square district buildings with Faith.ReliquariesRelics have triple yield of both Faith and Tourism.Religious CommunityShrines and Temples each provide +1 Housing.Work Ethic+1 Production for each follower.Zen Meditation+1 Amenity in cities with 2 specialty districts.Worship Beliefs, Cathedral+4 Faith, 1 slot for religious artGurdwara+3 Faith, +2 FoodMeeting House+3 Faith, +2 ProductionMosque+3 Faith, Missionaries and Apostles gain +1 Spread Religion chargePagoda+3 Faith, +1 HousingSynagogue+5 FaithWat+3 Faith, +2 Science.

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